VR in the Browser
VR in the browser?
If you are a developer, find out about VR in the browser here instead.
Browsers provide a so called “API” to developers to use on a website. As there was a previous version of this browser API, the naming gets a little confusing at times.
The new name for the browser API that allows Websites to use your VR headset is “WebXR Device API”. It is still being developed. Some browsers already support it experimentally.
Because the old API can be used to emulate the new one, all browsers that support “WebVR” can also support the new API. The emulation-layer is also called a “polyfill”. It is up to developers to decide whether to use this layer and make their game compatible with browsers that only support the old API.
There is no release date for full support of this API, but you can probably expect something by end of 2019. The group working on this browser API set a milestone to reach the “Candidate Recommendation” maturity level at which point there will be a “Call for Implementations” and browser support can be expected.
WebVR is the name of the browser feature that initially allowed VR to be used by websites in the browser. Since its original release in 2016, it has been completely redone as WebXR Device API.
Eventually, support for this API will disappear and replaced by WebXR.
The VR feature for browsers is still under active development and you will notice that some experiences or games don’t work in your browser or on your device.
Find out more about whether your browser supports VR over on webvr.info.