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Here is where de­velopers can find what fea­tures and ser­vices are com­ing to Con­struct Ar­cade. APIs that af­fect graph­ics will likely re­ceive in­teg­ra­tions with A-Frame, three.js and Mag­num.

Recently Released

Fil­ter by head­set

In the games over­view, you can se­lect your head­set and the games are filtered by wheth­er they sup­port it.

Fil­ter by sup­por­ted in­put

In the games over­view, you can fil­ter out games that don’t sup­port cer­tain in­put meth­ods (e.g. “6-dof”, if you only have a “3-dof” con­trol­ler).

In Construction

Lead­er­boards API

Simple to use and se­cure sub­mis­sion and re­triev­al of scores per play­er and game. Cur­rently test­ing an ini­tial im­ple­ment­a­tion on QUAK.

De­ve­loper backend

Abil­ity to man­age your games, edit de­scrip­tions your­self and later even see stat­ist­ics on games played and more.

Auto­de­tect sup­por­ted in­put

In the games over­view, the in­puts fil­ter will be auto­de­tec­ted based on con­ntec­ted VR device, if pos­sible.

Play­er API

API to re­trieve a play­er’s pro­file pic­ture and user­name.

On Our Minds

These APIs do not have an es­tim­ated re­lease date, de­vel­op­ment has not ne­ces­sar­ily star­ted and may not even start this or next year.

Gen­er­ic Mul­ti­play­er API

Easy means for syn­chron­iz­ing head­set and con­trol­ler in­puts for users in a game room. Your game will be able to cre­ate a room that can be joined by oth­er play­ers. It will be re­quired to sim­u­late the game state on all play­er in­stances us­ing the in­put re­trieved from the API. While this makes the API not vi­able for phys­ics based games, it should be very use­ful for ba­sic­ally all oth­er types of games.

This is a first step to­wards so­cial VR gam­ing, al­though very tech­nic­ally lim­ited.

Avatar API

With mul­ti­play­er there is a need for play­er avatars. This will ini­tially just of­fer a single colored mesh, but en­sures for­ward com­pat­ib­il­ity of your game with po­ten­tial cus­tom­iz­able avatars in the fu­ture.

Terms of Service

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