Input Types

Each game on our plat­form sup­ports one to four in­put types. We cat­e­go­rize them in­to one of the fol­low­ing four:

Gaze

The sim­plest of them all, the gaze works by look­ing at spe­cif­ic ob­jects in your en­vi­ron­ment for a spe­cif­ic du­ra­tion. Usu­al­ly in­di­cat­ed with a vis­ual cue, such as a cur­sor in the mid­dle of your view. This In­put type is sup­port­ed by ev­ery Vir­tu­al Re­al­i­ty head­set on the mar­ket, as on­ly the ro­ta­tion of the head­set is need­ed for the gaze to work.

Tap

The VR equiv­a­lent of a sin­gle but­ton has to be the Tap. As the sim­plest fast in­ter­ac­tion source, the tap is achieved by ei­ther tap­ping on a side-but­ton on your Head­set (if your Head­set sup­ports it) or by tap­ping on the screen of your Phone di­rect­ly. The Tap is on­ly pos­si­ble on cer­tain Card­board head­sets.

Three-DoF

In­put type with one con­troller and ro­ta­tion­al track­ing. You can ro­tate the con­troller in ev­ery di­rec­tion, have atleast a track­pad and at least cou­ple of but­tons. The most fa­mous 3-DoF Head­sets are the Google Day­dream(2 But­tons), the Sam­sung GearVR(3 But­tons) and the Ocu­lus GO(3 But­tons).

Six-DoF

The most so­phis­ti­cat­ed in­put type cur­rent­ly avail­able on Con­struct Ar­cade and prob­a­bly any­where(prob­a­bly not true)! Six-De­grees-of-Free­dom means that there is po­si­tion­al aswell as ro­ta­tion­al track­ing, usu­al­ly with two mo­tion con­trollers. This type of in­put al­lows for the most com­plex ex­pe­ri­ences, as the po­ten­tial for in­ter­ac­tion in­creas­es tremen­dous­ly at this point. The most famout Head­sets in this cat­e­go­ry are the Ocu­lus Rift, HTC Vive and the Win­dows Mixed Re­al­i­ty head­sets.