We are currently updating games to support WebXR Device API 1.0 in newest Browsers. Bare with us during the process and play some Barista Express.

VR Toyroom

You wake up in some kid’s bed­room, aparaent­ly you are a child with su­per-hu­man abil­i­ties. Can you find the key to the door to es­cape? (Hint: you can’t, the game is not quite com­plete).


Tap on the floor to tele­port. Tap and hold on an ob­ject to pick­up and drag. Dou­ble tap…


This game is Vhite Rab­bit’s sec­ond ev­er project. Orig­i­nal­ly de­vel­oped for the Ocu­lus Rift DK1/2 in 2015, but nev­er made it out as de­vel­op­ment was slow and was of­ten stalled by de­vel­op­ment on the in­house “Won­der­land En­gine”.

Since then the en­gine was port­ed to web, as it’s based on Mag­num, an open source C++ frame­work that sup­ports com­pil­ing to javascript and We­bAssem­bly via Em­scripten, with physics pow­ered by Bul­let Physics, al­so com­piled via Em­scripten. Many thanks to Vladimír Von­druš, the main­tain­er of Mag­num, for his sheer end­less pa­tience with ques­tions and sup­port, with­out him the port would not have been pos­si­ble.

Most of the en­gine de­vel­op­ment was done by Jonathan Hale, while game code was done by To­bias Stein and An­drea Capo­bian­co. Mod­el­ing was the work of a pro­gram­mer, again To­bias, whom we can thank for be­ing able to even start think­ing about putting this on the Web.

Tex­tur­ing was done by Falk Rid­der and light bak­ing was cir­cum­stan­tial­ly done by Jonathan us­ing a suite of cus­tom Blender plug­ins.


Vhite Rabbit



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