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QUAK

Mash­ing up QUAKE and Duck Hunt in a first per­son shoot­ing range style game.

Development

This game was de­vel­oped us­ing A-Frame, glTF mod­els were cre­at­ed us­ing Blender.

Cod­ing was done by An­drea Capo­bian­co, lo­go de­sign and duck con­cepts are a prod­uct of Falk Rid­der’s cre­ativ­i­ty, the lev­el mod­el was cre­at­ed by Flo­ri­an Isik­ci and tex­tured by Jonathan Hale.

Other Info

Source of tex­tures: source.

Developer

Vhite Rabbit

Supported input

gaze